Cocos2d X Game Development Essentials

Cocos2d x Game Development Essentials PDF
Author: Frahaan Hussain
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 136
View: 1387

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Book Description:
This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.


Cocos2d X Game Development Blueprints

Cocos2d x Game Development Blueprints PDF
Author: Karan Sequeira
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 392
View: 5710

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Book Description:
Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.


Mastering Cocos2d Game Development

Mastering Cocos2d Game Development PDF
Author: Alex Ogorek
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 290
View: 4617

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Book Description:
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.


Learning Cocos2d Js Game Development

Learning Cocos2d JS Game Development PDF
Author: Emanuele Feronato
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 188
View: 6965

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Book Description:
If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.


Cocos2d X By Example Beginner S Guide Second Edition

Cocos2d x by Example  Beginner s Guide   Second Edition PDF
Author: Roger Engelbert
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 270
View: 2011

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Book Description:
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.


Cocos2d Game Development Essentials

Cocos2D Game Development Essentials PDF
Author: Ben Trengrove
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 136
View: 1667

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Book Description:
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.


Learn Cocos2d 2

Learn cocos2d 2 PDF
Author: Steffen Itterheim
Publisher: Apress
Category : Computers
Languages : en
Pages : 544
View: 2841

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Book Description:
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store. What you’ll learn The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot ’em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Best Tools for cocos2d Development Kobold2D Fundamentals Out of the Ordinary


Learn Iphone And Ipad Cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development PDF
Author: Steffen Itterheim
Publisher: Apress
Category : Computers
Languages : en
Pages : 416
View: 3696

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Book Description:
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.


Unity Ios Essentials

Unity IOS Essentials PDF
Author: Robert Wiebe
Publisher: Packt Publishing Ltd
Category : Computers
Languages : en
Pages : 358
View: 5047

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Book Description:
You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping).


2010

                                           2010                   PDF
Author:
Publisher:
Category : Application software
Languages : ar
Pages :
View: 2514

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Book Description:
هذا الكتاب يشكل مقدمة شاملة الى البرمجة بلغة فيجوال بيسك باستعمال البرنامج فيجوال بيسك 2010، وباستعمال هذا الكتاب سيتعلم المبرمجون الجدد على هذا الموضوع اساسيات تطوير البرامج باللغة فيجوال بيسك في سياق برامج مفيدة وحقيقية، ويستطيع المبرمجون الخبراء بفيجوال بيسك في سياق برامج مفيدة وحقيقية ان يجيدوا بسرعة الادوات والاساليب الاساسية المقدمة في الاصدار فيجوال بيسك 2010